<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.7.2" -->
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <atom:link href="http://www.desgaizu.co.uk/index.rss" rel="self" type="application/rss+xml" />
        <title>index</title>
        <description>index</description>
        <link>http://www.desgaizu.co.uk/index.php</link>
        <lastBuildDate>Tue, 21 May 2013 06:45:56 +0100</lastBuildDate>
        <generator>FeedCreator 1.7.2</generator>
        <item>
            <title>Battlefield 3 Aftermath Launch Trailer + Release dates</title>
            <link>http://www.desgaizu.co.uk/index/battlefield-3-aftermath-launch-trailer-release-dates</link>
            <description>&lt;iframe src=&quot;http://www.youtube.com/embed/bvr-yL4X080&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;br&gt;&lt;br&gt;New release trailer for aftermath looks pretty epic, release dates are below.&lt;br&gt;&lt;br&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/bf3a_release_thm.jpg&quot; style=&quot;width: 517px; height: 100px;&quot;&gt;&lt;br&gt;</description>
            <pubDate>Tue, 27 Nov 2012 16:38:24 +0100</pubDate>
        </item>
        <item>
            <title>Battlefield 3: Aftermath Premiere Trailer and info</title>
            <link>http://www.desgaizu.co.uk/index/battlefield-3-aftermath-premiere-trailer-and-info</link>
            <description>&lt;iframe src=&quot;http://www.youtube.com/embed/PcO5ajxGenc&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
&lt;br&gt;&lt;br&gt;
&lt;i&gt;Set in the shattered districts, streets and villages of a post-earthquake Iran, Battlefield 3 Aftermath depicts a continuing struggle for supremacy and survival amongst the devastation. With operational capacity severely compromised, players will fight through the dust and rubble in a vertical and horizontal urban combat setting. &lt;br&gt;&lt;br&gt;&lt;/i&gt;Here are some details:

&lt;ul&gt;&lt;li&gt;Two maps (of four) known so far: Epicenter and Markaz Market, both are urban environments&lt;/li&gt;&lt;li&gt;In Conquest mode there are helicopters on the map, this way you can 
get on top of the sky scrapers and snipe down from up there. Of course 
you are easy prey for enemy helicopters.&lt;/li&gt;&lt;li&gt;&lt;p&gt;New vehicles are modified civilian cars, reinforced with steel plates and so on for a makeshift look&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;New game mode is called Scavenger, is infantry only&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Players start only with a pistol of their choice. Weapons spawn 
on random locations on the map with very limited ammo and there are 
three categories to them. Lvl 1 weapons don't have any attachments, lvl 2
 – 3 guns do&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;You still have to capture flags but you can't spawn on them&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Crossbow is a gadget all classes can use, taking the place of the grenade launcher, C4, RPG/Stinger or MAV/TUGS&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Has four different firemodes: An explosive bolt, a „sniper bolt“ 
and a detection bolt (on impact it behaves like the TUGS and reveals 
enemies on the minimap). Don't know what the fourth one is, standard 
bolt maybe? After one shot you have to do a lenghty reload.&lt;br&gt;&lt;br&gt;Cheers to &lt;a href=&quot;http://www.reddit.com/user/Remny&quot; class=&quot;author id-t2_78yng&quot;&gt;Remny&lt;/a&gt; over at reddit for the info.&lt;br&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;</description>
            <pubDate>Thu, 18 Oct 2012 12:23:41 +0100</pubDate>
        </item>
        <item>
            <title>New game patch goes live Sep 4 - Patch Notes Inside</title>
            <link>http://www.desgaizu.co.uk/index/new-game-patch-goes-live-sep-4-patch-notes-inside</link>
            <description>A new game patch will go live tomorrow (4th of September) the patch notes are below...&lt;br&gt;&lt;br&gt;&lt;p&gt;&lt;strong&gt;WEAPONS BALANCING&lt;/strong&gt;&lt;br&gt;
&lt;strong&gt;Reload timer adjustments&lt;/strong&gt;&lt;br&gt;
A number of weapons have had their reload timers adjusted to better fit 
their animations and gameplay balance. For most of these weapons the 
gameplay timers were slightly out of sync with the actual reload 
animation, meaning the player could either fire before the animation was
 done, or had to wait longer than the animation played. Primarily this 
is a cosmetic change (around 0.1sec); however for a few weapons (M416, 
F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, 
AN-94) this should also improve the performance of the weapon. Full 
details below:&lt;br&gt;
• Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, 
PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B&lt;br&gt;
• Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7&lt;br&gt;
• Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88&lt;br&gt;
• Short and long reload increased: ASVal&lt;br&gt;
• Long reload reduced, shot reload increased: M4A1&lt;br&gt;
• Long reload increased: P90&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Damage output/range adjustments&lt;/strong&gt;&lt;br&gt;
• UMP: Increased the close range damage of the UMP but reduced its 
damage over range. The UMP now has a sweet spot in CQB but suffers 
compared to the PP2000 at longer ranges.&lt;br&gt;
• PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.&lt;br&gt;
• M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443&lt;br&gt;
• M93: Reduced the M93R’s damage and range, as it was an obvious go to 
pistol compared to the M9/MP443. Its recoil has been reduced for a 
smoother burst action to counter the reduced damage.&lt;br&gt;
• 12G Frag rounds: These rounds have been adjusted to do their damage in
 a smaller area but to be more consistently apply the maximum possible 
damage.&lt;br&gt;
• AA: Slightly increased the damage of the AA against infantry, the AA 
was simply over nerfed in a previous update. The AA guns now also 
properly do damage to MBTs again.&lt;br&gt;
• 12 Gauge buckshot close range damage has been slightly increased.&lt;br&gt;
• Slightly reduced the range penalty for the suppressor on the SCAR-H.&lt;br&gt;
• Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.&lt;br&gt;
• Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.&lt;br&gt;
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.&lt;br&gt;
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.&lt;br&gt;
• Slightly reduced the range penalty for the suppressor on the SCAR-H.&lt;br&gt;
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.&lt;br&gt;
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.&lt;br&gt;
• Increased the damage of the M5K.&lt;/p&gt;
&lt;p&gt;A select set of weapons have had their recoil adjusted based on joint
 community feedback and statistical analysis to provide greater balance 
in the weapon choices players make. Specifically, the M16A3 and M4A1 
have increased recoil to make them less attractive in all situations. 
Competing weapons like the SG553, G36C and M416 have been improved to 
also increase viable player choice in primary weapons.&lt;br&gt;
• SG553: Horizontal recoil reduced to help make this weapon more controllable.&lt;br&gt;
• MG36: Vertical recoil reduced to make this weapon more controllable.&lt;br&gt;
• M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.&lt;br&gt;
• M16A3: Recoil amounts slightly increased.&lt;br&gt;
• M4A1: Recoil amounts slightly increased.&lt;br&gt;
• G36C: Vertical and First Shot recoil amounts reduced.&lt;br&gt;
• M16A4 and M4: These weapons have been adjusted for the increased 
recoil they now have. The burst versions of these weapons give the 
player a reduction in horizontal recoil for greater control.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Miscellaneous weapons changes&lt;/strong&gt;&lt;br&gt;
• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.&lt;br&gt;
• Added Burst Fire to the M5K as an available fire mode.&lt;br&gt;
• Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36&lt;br&gt;
• Belt Fed Machine guns are now more accurate when standing and firing 
while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.&lt;br&gt;
• 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s 
role as a slow firing heavy hitter and differentiate it from the MP412 
REX.&lt;br&gt;
• Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.&lt;br&gt;
• Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.&lt;br&gt;
• Slightly increased the radius for maximum damage of the 40mm LVG. 
While the overall damage level remains the same, the LVG will be lethal 
over a larger area.&lt;br&gt;
• Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.&lt;br&gt;
• Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K 
and MTAR with a suppressor to balance with the other weapons in the 
game.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Weapons fixes&lt;/strong&gt;&lt;br&gt;
• Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.&lt;br&gt;
• The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.&lt;br&gt;
• SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.&lt;br&gt;
• Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R&lt;br&gt;
• The PKS-07 is now available on QBB-95&lt;br&gt;
• The M417’s foregrip was incorrectly reducing horizontal recoil by too 
large an amount. It has been adjusted to be balanced with other 
foregrips.&lt;br&gt;
• The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as 
the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in
 the accessory screen.&lt;br&gt;
• Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.&lt;br&gt;
• MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;VEHICLE RELATED TWEAKS &amp;amp; FIXES&lt;/strong&gt;&lt;br&gt;
• Removed flares from gunner position in helicopters. With the right 
combination of unlocks, an attack helicopter could be effectively 
invulnerable to lock on missiles. Removing the flares from the gunner 
balances the attack helicopter against ground fire.&lt;br&gt;
• Air Radar now shows friendly vehicles as well.&lt;br&gt;
• Helicopter weapons can now destroy equipment with splash damage.&lt;br&gt;
• The Laser Designator unlock on the Scout Helicopters has been changed 
from a Pilot Upgrade to a new stance in the Copilot seat (position 4). 
Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s 
Laser Designator is permanently available to players who have received 
the unlock.&lt;br&gt;
• Repair tool damage against enemy vehicles lowered by 10%.&lt;br&gt;
• Changed reload behavior on Tank / Tank Destroyer cannon weapons to 
prevent being able to fire 2 shots from different weapons quickly one 
right after another.&lt;br&gt;
• Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.&lt;br&gt;
• Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.&lt;br&gt;
• Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.&lt;br&gt;
• Increased the damage helicopter gunners and IFVs do to helicopters and jets.&lt;br&gt;
• Fixed Jets not getting top attack damage bonuses on Laser Designated targets.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;PERSISTENCE RELATED TWEAKS &amp;amp; FIXES&lt;/strong&gt;&lt;br&gt;
• Changed how MCOM station defend/attack kill score is calculated. 
Victim no longer needs to arm/disarm the crate but rather be in a 5 
meter radius of the crate. Also increased kills needed for the Crate 
Defend Ribbon from 2 to 4. Overall, these changes should make it 
somewhat easier to get the ribbon, while increasing the opportunity for 
strategic play around MCOM stations.&lt;br&gt;
• Premium Engineer assignments are now counting all shotgun kills independent from the class using it.&lt;br&gt;
• Fixed so you can get score from awards in coop.&lt;br&gt;
• Accuracy dogtags now show the correct stats.&lt;br&gt;
• Coop Stars and dogtag are now properly unlockable and equip able.&lt;br&gt;
• Gun Master and Domination Winner ribbons and medals added.&lt;br&gt;
• Fix for assignment with multiple dependencies showing as unlocked in 
frontend. (Jack of All Trades &amp;amp; Only for the Dedicated)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;UI RELATED TWEAKS &amp;amp; FIXES&lt;/strong&gt;&lt;br&gt;
• Added letters to the capture point icons displayed directly over the mini-map.&lt;br&gt;
• Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.&lt;br&gt;
• Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.&lt;br&gt;
• Fixed the hit indicator showing when spawning or closing the in game menu.&lt;br&gt;
• PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.&lt;br&gt;
• Fixed a bug where the clan tag sometimes shows as the player ID.&lt;br&gt;
• Added clan tags in nametags and kill card.&lt;br&gt;
• PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.&lt;br&gt;
• Fixed so commorose VO works when sitting in an AA vehicle.&lt;br&gt;
• Fixed so you get the critical health fullscreen color tint while in the post revive state.&lt;br&gt;
• Removed the join button in the server list for non-Premium users on Premium exclusive servers.&lt;br&gt;
• Fixed so the spawn menu always disappears when you are revived.&lt;br&gt;
• Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.&lt;br&gt;
• Fixed M-Com distance not updating if user moves towards it with EOD Bot.&lt;br&gt;
• Mortar strike explosions are now shown on the HUD for the shooter.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MISCELLANEOUS TWEAKS &amp;amp; FIXES&lt;/strong&gt;&lt;br&gt;
• Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.&lt;br&gt;
• Fixed bug where it was possible to shoot while transitioning from sprint into prone.&lt;br&gt;
• Fixed so you can’t revive a player who switched team since he died.&lt;br&gt;
• Fixed two exploits on Donya Fortress that allowed players to get on top of the level.&lt;br&gt;
• Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.&lt;br&gt;
• PS3/Xbox 360 specific: Added map rotation settings to preset list in 
detailed server info. Players can now see all relevant settings that are
 being run on the server.&lt;br&gt;
• Xbox 360 specific: Introduced a clickable promotional spot on the main menu.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;How to download the latest update (Multiplayer Update 4) and Armored Kill&lt;br&gt;
&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;PC SPECIFIC INFO&lt;br&gt;
Patch goes live: September 4&lt;br&gt;
Patch size: ~2.2GB&lt;br&gt;
Armored Kill size: 3.2GB&lt;br&gt;
Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums&lt;br&gt;
How to download patch: As soon as you start your Origin client, the 
latest game update will automatically start downloading (unless you’ve 
disabled the option “Automatically keep my games up to date”, in which 
case it will start downloading when you try to run the game). In 
Battlelog, you will be notified from the Game Manager. Once you 
acknowledge the update, it will start downloading within the Origin 
client.&lt;br&gt;
How to download Armored Kill: Armored Kill will automatically download 
if you start Origin or if you are logged in to Battlelog. You can also 
start the download from the Battlefield 3 game details page (&lt;strong&gt;&lt;em&gt;i&lt;/em&gt;&lt;/strong&gt; symbol) if Origin is already running.&lt;/p&gt;&lt;br&gt;</description>
            <pubDate>Mon, 03 Sep 2012 16:44:48 +0100</pubDate>
        </item>
        <item>
            <title>Armored Kill Footage And Screens + Aftermath Screens</title>
            <link>http://www.desgaizu.co.uk/index/armored-kill-footage-and-screens-aftermath-screens</link>
            <description>&lt;iframe src=&quot;http://www.youtube.com/embed/ju8uURwBixk&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;

&lt;br&gt;&lt;br&gt;New trailer is up and showing off some great new maps (night time map!) for Armored Kill and also a sneak peak at Aftermath at the end.&lt;br&gt;&lt;br&gt;Also some beautiful screens were released check them out below...&lt;br&gt;&lt;br&gt;&lt;br&gt;(right click and view to see full HD)&lt;br&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/4HeSe1.jpeg&quot; height=&quot;359&quot; width=&quot;640&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/asuKV.jpeg&quot; height=&quot;359&quot; width=&quot;640&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/X1KLD.jpeg&quot; height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/ENuVu.jpeg&quot; height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/SbN3Y.jpeg&quot; height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/SO9Br.jpeg&quot; height=&quot;360&quot; width=&quot;640&quot;&gt;</description>
            <pubDate>Tue, 14 Aug 2012 19:39:18 +0100</pubDate>
        </item>
        <item>
            <title>Battlefield 3: Armored Kill New Screens, Tank Superiority Mode Detailed</title>
            <link>http://www.desgaizu.co.uk/index/battlefield-3-armored-kill-new-screens-tank-superiority-mode-detailed</link>
            <description>&lt;em&gt;The expansion pack Battlefield 3: Armored Kill is rumbling ever 
closer to its September release, and it is bringing the heavy-hitting 
new game mode Tank Superiority. Read on for the full story.&lt;br&gt;&lt;br&gt;http://blogs.battlefield.com/2012/08/tank-superiority-game-mode/&lt;br&gt;&lt;br&gt;New screens of Armored kills &quot;&lt;/em&gt;Armored Shield&quot; were also release&lt;br&gt;&lt;br&gt;(right click and view to see in full res)&lt;br&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/Battlefield 3 Armored Kill - Armored Shield map - Screen 3.jpg&quot; height=&quot;359&quot; width=&quot;640&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/Battlefield 3 Armored Kill - Armored Shield map - Screen 4.jpg&quot; height=&quot;361&quot; width=&quot;642&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/Battlefield 3 Armored Kill - Armored Shield map - Screen 5.jpg&quot; height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;br&gt;&lt;br&gt; </description>
            <pubDate>Fri, 03 Aug 2012 02:09:10 +0100</pubDate>
        </item>
        <item>
            <title>First Aftermath DLC Info Released</title>
            <link>http://www.desgaizu.co.uk/index/first-aftermath-dlc-info-released</link>
            <description>&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/aftermath-feature-xlg.jpg&quot; height=&quot;359&quot; width=&quot;639&quot;&gt;&lt;br&gt;
&lt;h2 class=&quot;western&quot;&gt;&lt;font size=&quot;3&quot;&gt;4 URBAN MAPS, FIGHT THROUGH DAMAGED
TERRAIN, NEW GAME MODES &amp;amp; ASSIGNMENTS&lt;/font&gt;&lt;/h2&gt;
DICE have revealed the first details of the fourth Battlefield 3 expansion pack, Aftermath.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;body&quot;&gt;
						&lt;p&gt;Set amongst the shattered districts, streets and surrounding 
villages of a post-earthquake Tehran Battlefield 3™: Aftermath depicts a
 continuing struggle for supremacy and survival amongst the devastation.&lt;/p&gt;
						&lt;p&gt;With operational capacity severely compromised the opposing 
forces must adapt and engage in vertical and horizontal urban combat 
amongst the dust and rubble with cracks and fissures in the terrain 
providing unexpected cover and paths to objectives. Additional support 
comes in the form of heavily modified troop transports and civilian 
vehicles specially adapted to deliver deadly force to the enemy.&lt;br&gt;&lt;br&gt;&lt;b&gt;KEY FEATURES INCLUDE:&lt;/b&gt;&lt;br&gt;
&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Urban warfare on four new maps&lt;/li&gt;&lt;li&gt;New game mode&lt;/li&gt;&lt;li&gt;New assignments, achievements/trophies and dog tags&lt;/li&gt;&lt;li&gt;New heavily modified military and civilian vehicles - ingenuity and firepower combined&lt;/li&gt;&lt;li&gt;Fight through the dust and rubble, use the earthquake damaged terrain to your tactical advantage&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;

Aftermath will release sometime in December.</description>
            <pubDate>Thu, 26 Jul 2012 22:07:19 +0100</pubDate>
        </item>
        <item>
            <title>Battlefield 3 Armored Kill Gameplay Trailer</title>
            <link>http://www.desgaizu.co.uk/index/battlefield-3-armored-kill-gameplay-trailer</link>
            <description>&lt;iframe src=&quot;http://www.youtube.com/embed/VsWHqKo7_08&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;br&gt;&lt;br&gt;The new armored kill gameplay trailer has been released and I must say is looking great (the snow!)&lt;br&gt;&lt;br&gt;A few screens got released too.&lt;br&gt;&lt;br&gt;(right click and view to see in full res)&lt;br&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/battlefield_3_armored_kill_-_armored_shield_map_-_screen_1.jpg&quot; height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/battlefield_3_armored_kill_-_armored_shield_map_-_screen_2.jpg&quot; height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;br&gt;</description>
            <pubDate>Thu, 19 Jul 2012 16:49:11 +0100</pubDate>
        </item>
        <item>
            <title>Battlefield 4 Comfirmed By DICE.</title>
            <link>http://www.desgaizu.co.uk/index/battlefield-4-beta-comfirmed-by-dice-</link>
            <description>&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/Battlefield-4-Beta1-618x346.jpg&quot; height=&quot;385&quot; width=&quot;688&quot;&gt;&lt;br&gt;&lt;br&gt;Battlefield 4 has been confirmed by DICE on the battlefield.com page.&lt;br&gt;&lt;br&gt;Early access to the beta will be given to MOH pre orders and will take place &quot;fall 2013&quot;&lt;br&gt;&lt;br&gt;http://www.battlefield.com/battlefield4&lt;br&gt;</description>
            <pubDate>Tue, 17 Jul 2012 14:42:18 +0100</pubDate>
        </item>
        <item>
            <title>Battlefield 4 Beta Spotted On Origin</title>
            <link>http://www.desgaizu.co.uk/index/battlefield-4-beta-spotted-on-origin</link>
            <description>&lt;img class=&quot;yui-img&quot; src=&quot;http://www.desgaizu.co.uk/resources/Screenshot_1.jpg&quot; height=&quot;182&quot; width=&quot;701&quot;&gt;&lt;br&gt;&lt;br&gt;This banner has been seen on origin today in the &quot;shooter&quot; section. Does this mean Battlefield 4 will be announced soon?&lt;br&gt;</description>
            <pubDate>Sat, 14 Jul 2012 09:30:44 +0100</pubDate>
        </item>
        <item>
            <title>Premium Soldier Upgrade For July Now Available</title>
            <link>http://www.desgaizu.co.uk/index/premium-soldier-upgrade-for-july-now-available</link>
            <description>If you are a Battlefield 3 Premium player, you have some new content 
awaiting you. In total, you will be receiving four camo's, two soldier 
camo's as well as five new assignments to complete to unlock these new 
items.&lt;br&gt;
 &lt;br&gt;
&lt;b&gt;F2000 Specialist: &lt;/b&gt;Unlocks F2000 'Woodland Oak' Camo&lt;br&gt;
&lt;ul&gt;&lt;li&gt;Premium Assignment 1 Completed&lt;/li&gt;&lt;li&gt;100 kills with the F2000&lt;/li&gt;&lt;li&gt;50 squad revives&lt;/li&gt;&lt;li&gt;25 kills with the M26 MASS&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Pecheneg Specialist: &lt;/b&gt;Unlocks PKP Pecheneg 'Tactical' Camo&lt;br&gt;
&lt;ul&gt;&lt;li&gt;Premium Assignment 2 Completed&lt;/li&gt;&lt;li&gt;100 kills with the PKP Pecheneg&lt;/li&gt;&lt;li&gt;Destroy 25 vehicles with the C4&lt;/li&gt;&lt;li&gt;25 kills with the M18 Claymore&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;L96 Specialist: &lt;/b&gt;Unlocks L96 'Digital Woodland' Camo&lt;br&gt;
&lt;ul&gt;&lt;li&gt;Premium Assignment 3 Completed&lt;/li&gt;&lt;li&gt;100 kills with the L96&lt;/li&gt;&lt;li&gt;50 squad spot assists with the MAV&lt;/li&gt;&lt;li&gt;350 meter headshot with the L96&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;SCAR-H Specialist: &lt;/b&gt;Unlocks SCAR-H 'Berkut' Camo&lt;br&gt;
&lt;ul&gt;&lt;li&gt;Premium Assignment 4 Completed&lt;/li&gt;&lt;li&gt;100 kills with the SCAR-H&lt;/li&gt;&lt;li&gt;20 kills with the M15 AT Mine&lt;/li&gt;&lt;li&gt;Destroy 5 air vehicles with AT Launchers&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Only for the Dedicated: &lt;/b&gt;Unlocks 'Airman' soldier camo for US / 'Woodland Stripe' soldier camo for RU&lt;br&gt;
&lt;ul&gt;&lt;li&gt;F2000 Specialist, PKP Pecheneg Specialist, L96 Specialist and SCAR-H Specialist Assignments completed&lt;/li&gt;&lt;li&gt;500 kills with the Assault kit&lt;/li&gt;&lt;li&gt;500 kills with the Engineer kit&lt;/li&gt;&lt;li&gt;400 kills with the Support kit&lt;/li&gt;&lt;li&gt;300 kills with the Recon kit&lt;/li&gt;&lt;/ul&gt;Please note that previous kills with these weapons do not count towards obtaining these assignments.
				</description>
            <pubDate>Tue, 10 Jul 2012 10:41:21 +0100</pubDate>
        </item>
    </channel>
</rss>
