Showing Tag: "patch" (Show all posts)

New game patch goes live Sep 4 - Patch Notes Inside

Posted by Des on Monday, September 3, 2012, In : BF3 News 
A new game patch will go live tomorrow (4th of September) the patch notes are below...

WEAPONS BALANCING
Reload timer adjustments
A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic ...


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Battlefield 3: List Of Potential Fixes For A Future Update.

Posted by Des on Tuesday, June 12, 2012, In : BF3 News 

Here is a list of potential fixes for a future update posted by Demize99:DICE



Changes:

  • A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a ...


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Massive Battlefield 3 update goes live June 4

Posted by Des on Thursday, May 31, 2012, In : BF3 News 

FULL JUNE (“MULTIPLAYER UPDATE″) CHANGE LIST BELOW...



Vehicle related changes
> Tweaked the F35 handling to more closely resemble that of the SU35 (see above).
> Jet & helicopter ECM Jammer should now deflect missiles more reliably when it is active.
> Fixed an issue where vehicles wouldn’t spawn if their intended space was occupied by a deployable gadget. The vehicle will now spawn as intended and the gadget will be destroyed in the process.
> Fixed AA missiles not doing damage to vehicl...
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